You can conc jump as a
scout or medic using your concussion grenade to push you in whatever
direction you chose. Getting the right angles/height on the jumps can be
difficult and takes some practice. There are basically 2 ways you can go
about doing them- dropped concs and hand held (HH) concs. The latter (HH
Concs) being the more difficult of the 2. Dropped concs will in most
situations give you enough height/push on most maps and is the easier of
the 2 methods of doing. Hand Held concs require a set of things and can
be unpredictable. For either technique keep in mind you can/have to
steer yourself in the air after the conc so the enemy can't predict
where you're going and it gives you more precision on where you want to
go. Get good at steering yourself in the air with dropped concs and you
can get more precision on your landings than with HH concing. For most
complicated jumps (eg. over ruins on Epicenter- in demo section) HH
concing is a must. For concs like from lower area to the cap point on
torch2 you won't need HH concs too often.
DROPPED
CONC JUMPING
It's a good idea to master
this method before moving onto HH concing. Using your grenade timer,
take note of when the grenade detonates on the timer. Dropping your conc
for the jump gives you the advantage of having less of a chance of
screwing up the jump, which is key during matches and in areas well
defended. To get the most height out of a dropped conc note when the
grenade detonates on your timer and jump a second or close to a second
before the conc detonates so that you're in the air when it dets. Try
jumping at different times on your timer and you'll realize that jumping
right when it detonates won't push you as high as when you jump a bit
earlier from when the conc detonates. The farther horizontally you are
from the conc cone radius (the radius that the conc will hit you in) the
farther you'll go horizontally. For vertical height it shouldn't matter
where you're at in the conc cone radius (horizontal wise) but for
distance it makes all the difference. If you want to move more
horizontally than vertically make sure you're standing more away from
the center of your conc grenade in the direction you want to go. If you
want to go straight up you'll get the most push from the center of the
conc and jumping just a bit before it detonates. Move more outwards from
the center of the conc depending on how vertical/horizontal you want to
go. Test out the different angles you can acheive with this. If you want
to go very horizontally, drop your conc and run as much away from it as
possible while staying within its blast radius. Make sure you're still
moving in the direction you want to go when the conc dets so the
momentum from your movement is increased by the conc. There's no need to
jump if you want to get the most horizontal angle as possible.
Enemy D can easily defend
vs. the dropped conc technique by shooting rockets at the conc itself
since you'll be attempting to use the conc to perform a jump and you'll
have to get near the conc. To counter this, try to do your conc jump
when the enemy isn't looking or when there's lots of noise going on.
Sometimes you have no choice but to do the conc right away but always
try as much as possible not to make your dropped conc not visible to any
enemy D. Instead of dropping your conc around the corner drop it so it
doesn't bounce around the corner where people can see it there. Remember
your conc works through walls so you can drop it on one side of the wall
and still get in its cone blast radius to jump on the other side of the
wall.
Also, try not to drop your conc right away after priming it since that
gives more time for the enemy D to react to yourself. Hold the conc
until it's about to detonate then drop it so the enemy D will see it
just before you do the jump rather than 4 or 5 seconds before you do it.
This gives them less time to shoot you. One technique which is useful is
to hold the conc and a second or half a second before it detonates
quickly turn your aim in the opposite direction that you want to move
and release it then aim again in the direction you want to move while
you're in the air so the conc blasts you in the direction opposite of
where you released the conc. There's a demo of this in the demo section
or below.
1 more thing is the farther away vertically from the conc you are while
in its blast radius the higher you will go. Drop your conc in an area
below you and jump onto it just before it detonates while you're a meter
or 2 on top of it and it'll send you flying really high.
HAND-HELD CONC JUMPING
Hand-Held concing is something which is dependant on a few things. First
is lag, second is your FPS, then your timer and your timing. Lag will
variate what times you should jump at, making it difficult to HH conc
jump since your lag is constantly changing and it's hard to time when
you should jump based on your lag. It's usually best to jump later than
you usually would for HH concing but really with a ping over 250 or so
it's better to just go with dropped concing which is very much less lag
dependant. Your FPS affects HH concing in that if your FPS goes down
while you have a conc primed, the conc will detonate at a different time
than usual. This makes it especially difficult to HH conc in laggy
places with lots of things happening on your screen. For example a
suddent explosion on your screen or someone suddenly appearing on your
screen could affect when your conc detonates. You'll notice this when
your conc goes off different from when it should on your grenade timer.
Your grenade timer is what
you should be using for anything that requires grenade use including
concing. Make sure you know when your conc detonates on your grenade
timer. I can't give a definite say on when to jump for HH concing since
everyone has a different timer. The only way you can get good at HH
concing is to practice it on public games. Don't practice it on your LAN
since you have perfect FPS/lag there and will be able to pull off the
majority of your HH concs. Practice on public games. Prime your conc and
jump just as the conc detonates or at different variations test out
yourself what time is best to jump at. To get different angles on HH
concs you need to move in in the direction you want to go in longer. If
you want to go up and horizontally then move forward and jump in that
direction; the time you jump affects your angle/height. For vertical
movement you won't want to move horizontally as much, instead move
horizontally just a bit before it detonates and jump (again something
you need to practice in order to know when to jump to get different
angles).
All in all HH concs is hard
to defend vs for the enemy since it gives them little time to react to
you before you can pull off the jump. You can get past enemy D by
surprise by popping out from around the corner after you've primed a
gren for a sec or 2 so you do the jump just as they see you. HH concing
gives you more flexibility of movement- you don't have to get to a
static position on the ground like you do with dropped concing, instead
you can jump from anywhere you want (within a certain degree, sometimes
you have to stand in certain areas to get to where you want to go).
Hand-held conc jumping and dropped concing both have their advantanges
and dissadvantages, on some maps people good at HH concing will hold an
advantage (eg. concing to the flag from lower area on Darkness) and it's
good to excel in both of them.
You can read more about
conc jumping at http://www.dillard.com/cjump,
ctrl-alt-del.